EditorGUILayout.Vector3Field didn't show the XYZ labels in a good way (no idea why)Ĥ7 - eRaycastNormal is now enabled only if the Max Slope is less than 90 degrees. PointGraph is a more suitable name.Ĥ1 - Graph can now have names in the editor (just click the name in the graph list)Ĥ2 - Graph Gizmos can now be selectively shown or hidden per graph (small "eye" icon to the right of the graph's name)Ĥ3 - Added GraphUpdateUtilities with many useful functions for updating graphs.Ĥ4 - Erosion for grid graphs can now use tags instead of walkabilityĤ5 - Fixed a bug where using One Way links could in some cases result in a NullReferenceException being thrown.Ĥ6 - Vector3 fields in the graph editors now look a bit better in Unity 3.5+. "ListGraph" has previously been used for historical reasons.
![unity navmesh set object unwalkable unity navmesh set object unwalkable](https://cdn.shopify.com/s/files/1/0522/5182/0202/products/DSCF1903.jpg)
This follows the rule of "if information might be lost: use explicit casts".Ĥ0 - Renamed ListGraph to PointGraph.
#UNITY NAVMESH SET OBJECT UNWALKABLE FREE#
Net 2.0 Subset again see:Ģ2 - Fixed a bug which caused builds for iPhone to fail.Ģ3 - Fixed a bug which caused runtime errors on the iPhone platform.Ģ4 - Fixed a bug which caused huge lag in the editor for some users when using grid graphs.Ģ5 - ListGraphs are now correctly loaded as PointGraphs when loading data from older versions of the system.Ģ7 - Moved JsonFx into the namespace to avoid conflicts with users own JsonFx libraries (if they used JsonFx).ģ1 - Fixed a bug which would cause to throw an exception when using multithreadingģ2 - Fixed a bug which caused an error to be logged and no pathfinding working when not using multithreading in the free version of the projectģ3 - Fixed some example scene bugs due to downgrading the project from Unity 3.5 to Unity 3.4ģ6 - Fixed bug which caused LayerMask fields (GridGraph inspector for example) to behave weirdly for custom layers on Unity 3.5 and up.ģ7 - The color setting "Node Connection" now actually sets the colors of the node connections when no other information should be shown using the connection colors or when no data is available.ģ8 - Put the Int3 class in a separate file.ģ9 - Casting between Int3 and Vector3 is no longer implicit. This should make it possible to build with the. Sorry about that.ġ7 - Also includes a new JsonFx and Ionic.Zip dll.
#UNITY NAVMESH SET OBJECT UNWALKABLE CODE#
0 complexity | eb35d900f10b63afa611060446e0b3a1 MD5 |Ģ * This file contains the changelog for the A* Pathfinding Project.ġ0 - The "" file is now correctly named as such.ġ2 - Removed unused code from DotNetZip which reduced the size of it with about 20 KBġ6 - Some of the fixes which were said to have been made in 3.1.2 were actually not included in the free version of the project.